It’s very easy to tell who is going to win a fight ![]() From the descent into spittoons, to fighting all manner of skeletons, the game keeps you invested in its stick figure world. West of Loathing’s combination of storytelling and aesthetic certainly make it greater than the sum of its parts. You may think that the lack of voice acting and stick figure aesthetic would hurt West of Loathing, but the game is a great example that a great aesthetic is not held to graphical power. While the game does have an endpoint, there are a ton of sidequests and points of no returns to make repeated visits different. Muscles, Mysticality and Moxic will affect not just combat, but potential options throughout the world. As with Kingdom of Loathing, everything is built on your stats. You’ll choose from three classes which will determine your stat focus and unlockable abilities. Your quest is to leave the confines of your family’s farm to head into the Wild West for fame, fortune, and to make as many jokes as possible. All you need to know is that cows have gone evil, meat is money, and everybody is a stick figure. You don’t need to have a background in Kingdom of Loathing to play West of Loathing. ![]() And yet, the game not only turned out great, but may be one of my favorite RPGs this year. And there was some surprise on my part that the developer was interested in moving into the single player RPG genre with West of Loathing. The Kingdom of Loathing has been a surprising hit in the free to play market for now over a decade.
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