![]() It's got a whopping 9000 HP to burn through, so this will take a bit.Įventually we defeat the Monarch and end his streak of supervillainry, at least for today. This one only hits Tressa, but a later one got everyone but Cyrus. The Monarch is mainly dangerous due to its Mass Slumberwave ability, which can hit everyone with sleep. It's vulnerable to polearms, bows, and Dark Magic, so Thousand Spears and Rain of Arrows will rip through its shields, high as they are. Which means tearing through its defenses. ![]() I decide to hold back for this one and fight it "legit". These foes are generally pretty powerful, but are easy to cheese if you know a few tricks. These aren't really bosses, since they get regular battle music, start popping up as a rare encounter in that dungeon upon defeat, and can even be Captured by H'aanit. And for good reason, as this dungeon actually has a miniboss! On the northern section of this cave, this warning will pop up. I do pick up Snatch for Therion, which will be nice for component grinding down the road. Granted, it has no other perks beyond a debuff upon attack, but at least it's a nice debuff, and it's strong in the most important stat for a staff. The Purple Chest has a nice staff upgrade. Twin Falls is the dungeon for the Riverlands. Yeah, not much to talk about for that one. They're a pretty nasty foe in this dungeon.Īnother area that seems like it should have a boss. We've seen Giant Scorpions before when we picked up the Dancer job. Speaking of which, this is a nifty upgrade and currently our strongest bow. This is the extent of how this game does puzzles, but it's kind of neat that they avoided the usual variety of JRPG dungeon puzzles like pushing blocks or sliding on ice or all that other stuff and instead have you try to navigate the environment to get treasure. You have to walk to the foreground, loop to the right and underneath to reach that chest on the left. Lets him do more damage without spending a bunch more SP on his tier-two spells. It's nice having a single-target option for Cyrus. We've got Skull Rollers and a Dark Roller.ĭark Roller can hurt and seems to have a high chunk of defense to it. The purple chest here is simple but welcome. The first dungeon is within the Sunlands, known as the Whistling Cavern. Apothecary gives Cyrus some much-needed utility, Warrior gives Therion some added punch and target-all options, Cleric suits Primrose's ElemAtk and Speed quite well, and Hunter gives Tressa a cute hat. I'll be rolling with this team and job configuration for all three dungeons we'll be exploring today. ![]() So as I mentioned, I was pretty underleveled for that last chapter, and I don't really think I'm leveled enough to even properly use my Path Actions for these new towns! So let's take a break to gain some levels and get some new gear, and what better way than to explore some more side dungeons! Nothing much there beyond a line of generic dialogue, but a neat touch. Occasionally characters not in your party will pop up at taverns for you to talk to. Part 56: Whistling Cavern, Twin Falls, and Carrion Caves
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